PM3.6 - Zero Suit Samus - Subaction - SpecialLwStart

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Stats

IASA: None
Fully Intangible: 1-4
Subaction Index: 0x1e0

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.3, unk: 0 }
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(2.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool (0x18) }
  5. AsyncWait(5.0)
  6. ChangeHurtBoxStateAll { state: Normal }
  7. AsyncWait(12.0)
  8. LedgeGrabEnable(EnableInFront)
  9. EnableInterruptGroup(AirJump)
  10. FrameSpeedModifier { multiplier: 1.675, unk: 0 }
  11. AsyncWait(18.0)
  12. LedgeGrabEnable(EnableInFrontAndBehind)
  13. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
  14. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
  15. BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
  16. AsyncWait(26.0)
  17. DisableInterruptGroup(AirAttack)
  18. DisableInterruptGroup(AirJump)
  19. BoolVariableSetTrue { variable: RandomAccessBool(EnableAutoJab) }
  20. AsyncWait(30.0)
  21. EnableInterruptGroup(AirDodge)

GFX

  1. GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 125, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. FlashEffectOverlay { red: 128, green: 255, blue: 255, alpha: 120 }
  4. SyncWait(1.0)
  5. SetColorOfFlashEffectOverlay { transition_time: 3, red: 80, green: 80, blue: 80, alpha: 60 }
  6. SyncWait(2.0)
  7. SetColorOfFlashEffectOverlay { transition_time: 3, red: 80, green: 80, blue: 80, alpha: 0 }
  8. SyncWait(2.0)
  9. SetColorOfFlashEffectOverlay { transition_time: 4, red: 128, green: 255, blue: 255, alpha: 60 }
  10. SyncWait(1.0)
  11. FlashEffectOverlay { red: 128, green: 255, blue: 255, alpha: 120 }
  12. SyncWait(1.0)
  13. RemoveFlashEffect

SFX

  1. SoundEffect1(4997)
  2. SoundEffect1(4917)
  3. SoundEffect1(4952)

Other

  1. AsyncWait(2.0)
  2. Rumble { unk1: 19, unk2: 0 }